One galaxy. Everyone in it.
A single shared clock runs the whole galaxy. Markets move, stations rise and fall, convoys cross the lanes — whether you are online or not.
The Concord against the Rend.
One galaxy on one clock. Every trader, pirate and patrol you meet is flying right now — and the Rend are coming for every system on the map.
This is not a trailer. These numbers come straight from the game server, and they move while you read.
A single shared clock runs the whole galaxy. Markets move, stations rise and fall, convoys cross the lanes — whether you are online or not.
The Rend take the galaxy system by system. Every season ends one of two ways: the Concord pushes them back, or the map turns red.
Haul cargo between worlds, mine the belts, hunt bounties, escort liners — or turn pirate and live with the reputation.
Hulls, weapons and micromodules from four races. Refit at any station, and let the ship grow with the pilot.
Every race builds ships its own way — and each one has a home the Rend want most.
Scientists of the cold stars. The finest engines, radars and scanners in the Concord — light, costly, ahead of their time.
Warriors born in fire. Heavy hulls and heavier guns: they take the hits so the others do not have to.
Long-lived philosophers. Balanced, reliable ships built to come back from a hundred voyages.
Traders and smugglers. Cheap ships, open markets — and a black market for everything else.
A machine swarm that copies what it consumes. Three hives — Skorn, Vael and Myr — and no interest in talking.
Every frame here is the game itself, captured in 4K. Open one to see it whole.
The first dispatches are on their way.
Download the launcher, make your pilot, and take your place in the season.